Image Credits:Dagger

Docker founder launches Dagger, a new DevOps platform

It’s been almost exactly four years since Docker founder Solomon Hykes left the company that kickstarted the container revolution. Docker has gone through its share of ups and downs since then, including selling its enterprise business to Mirantis in 2019, but Hykes, who was long the public face of Docker, mostly stayed on the periphery, with the exception of his participation in a few funding rounds. For a while now, though, he’s been quietly working on his next startup, Dagger, which is launching into public beta today and announcing a $20 million Series A funding round.

The round was led by Redpoint Ventures, with participation from Y Combinator, Nat Friedman (former CEO, GitHub), Brian Stevens (former CTO, Google Cloud and former CTO, Red Hat), Idit Levine (founder and CEO, solo.io), Julius Volz (creator of Prometheus), Ellen Pao (former CEO, Reddit) and Daniel Lopez (co-founder, Bitnami). Previously, Dagger raised a $3 million pre-seed and $7 million seed round led by New Wave.

Dagger, which was co-founded by Hykes and his fellow Docker alums Sam Alba and Andrea Luzzardi, aims to build what the team calls a “devops operating system.” Hykes noted how starting this new venture began with the team and not necessarily a product idea. The co-founders went looking for problems they could solve for the developer community and it quickly became clear to them that the DevOps process remains a bottleneck.

“We decided to start from zero and not assume we know anything,” Hykes told me about the process the team used to develop its ideas. “We began this long discovery process to just be a blank slate and listen to people’s problems. And they pulled us very quickly in the direction of CI/CD and automation pipelines. You know, you’ve got dev — and developers are happy and productive. You’ve got ops — things scale, there’s all this cool cloud stuff — and the glue in the middle, the DevOps part, that’s just really complicated. People find a way, but they just don’t like the experience and they all waste time and resources doing it. So we focused on that.”

The team argues that there are a lot of very powerful DevOps tools, but they tend to be very specialized — and as these applications expand in scope, so does the DevOps stack. “There’s no shortage of specialized tools, but then [developers] have to glue them all together — and the glue is the bottleneck. So we’re focusing on replacing the glue with something better,” said Hykes.

Specifically, that means Dagger lets DevOps engineers write their pipelines as declarative models in CUE (which stands for “configure, unify, execute”). With this, engineers can describe their pipelines and connect the different pieces to each other, all in code. Dagger calls these individual pieces “actions” and they, too, are described declaratively.

“The main difference is that it’s basically a real software development experience,” Hykes explained. “So if there’s an action that you like that someone else wrote, you can import it. If you want to look at the source code of that action, you can look at it, it’s in the same language you already know. And that action probably is built by combining smaller and more specialized actions all the way down. So it’s more like regular software.”

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To complement the developer experience, the Dagger team is also building what it calls “Dagger Universe,” a curated library of packages that developers can import into their Dagger configurations.

This overall approach also means that potential users can keep their existing CI infrastructure in place. Dagger isn’t meant to be a replacement for the likes of Circle CI or GitLab — it’s basically a layer on top of that.

“It is far too complicated for DevOps teams to manage their infrastructure and deploy software to different clouds, but Dagger has elegantly cracked the code to streamline software supply chain management,” said Erica Brescia of Redpoint Ventures. “By making custom app delivery pipelines portable, the Dagger team has changed the game for building and deploying software.”

Hykes noted that he is taking quite a few learnings from his experience at Docker into building Dagger. Like Docker, Dagger will have an open-source piece to it and while the team is still figuring out the details, it’s going to be a key part of the Dagger ecosystem.

“Dagger is going to be a hybrid platform,” Hykes explained. “So there’s an open source engine, which we’re launching [today], and there will be an optional cloud service that will be very tightly integrated, but still optional. […] Our conclusion from Docker is, if you want a large and thriving developer community, you need a real open source project. It can’t be fake open source. But if you want that community to continue thriving — and if user experience specifically is important — then you need to connect that community to one product vision and not 10,000 different product visions.”

For now, the team is going to focus on this open source engine to see what the community needs and where the pain points are. The managed service will come later. Hykes noted that at Docker, everything happend so quickly and the service became such a foundational technology almost overnight, the company was pulled into too many different directions. With Dagger, he plans to take things slower — and because Dagger doesn’t run the applications itself, he believes that the team will be able to maintain this focus.

“We’re going to do the same thing with commercialization. I think with commercialization, at Docker, we felt like there was a playbook that we were obligated to follow and we didn’t really listen to our community enough,” Hykes said.

Dagger is going to use the new funding to expand its engineering team to build out its product, but the company is also hiring to build out a marketing and developer relations team.

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Image Credits:Dribbble
Startups

A top designer was banned from Dribbble. Now he’s building his own competitor.

Dribbble has permanently banned dozens of designers from its platform following a new effort to pivot to a marketplace and chase monetization. This includes one of the platform’s most well-known designers, Gleb Kuznetsovfounder of the San Francisco-based design studio Milkinside.

Dribbble deleted his account with its over 210 million followers because he shared his contact information with prospective clients through the platform in violation of its new rules.

Remarked Kuznetsov in a post on X, “I brought 100,000+ monthly users. 15 years of work. 12,000+ shots. All instantly deleted, because a client asked for my email. One warning. No appeal.”

Fed up with the changes at the company, which helps product, UX, web, and other digital designers showcase their portfolios and find new clients, Kuznetsov says he’s been talking to investors about launching a competitor.

Shortly after his social media post, Dribbble users expressed their shock and anger over the decision, crediting Kuznetsov as being one of their biggest inspirations and lamenting that the platform would make such a misguided move.

Dribbble, meanwhile, says Kuznetsov was actually warned multiple times that he was violating the new rules and the email was the final notice.

Dribbble’s pivot to a marketplace

The issue has to do with a more recent policy change first announced on March 17, 2025.

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In an email shared in March with Dribbble’s some 750,000 approved designers — meaning those who are authorized to communicate with others on the platform — the company said it was no longer allowing designers to share their contact information with prospective clients until after their client sent payment through its platform.

The company positioned this change as one meant to protect designers from non-payment, as well as one that allows Dribbble to continue to sustain its business.

The announcement was also posted to social media and the company blog.

Image Credits:Dribbble

However, Kuznetsov claims that non-payment isn’t a very common problem, and really, this update is about Dribbble attempting to take a larger cut of designers’ business.

Dribbble doesn’t dispute that.

Before the policy change, Dribbble made money in one of two ways. Starting in September 2024, Dribbble began pivoting to a marketplace that connected designers and clients. Designers could communicate freely on the platform and then either share a 3.5% revenue cut on clients they converted, or they could pay for a Pro subscription to skip the rev share. In March, the company tightened the rules further, saying that anyone finding clients on Dribbble would need to offer the platform a cut of their revenue.

“It went from it was optional to use our transactional features to it was required for non-advertisers to use our transactional features, if they were on Dribbble, to find clients,” explains Dribbble CEO Constantine Anastasakis, in an interview with TechCrunch. “If a user is on Dribbble to find inspiration or to get feedback on their work, or to talk shop with their peers, none of this affects them,” he added.

Image Credits:Dribbble

The exec, who joined the company after working at direct-to-consumer lender Lower, video marketplace Pond5 (exited to Shutterstock), and freelancer marketplace Fiverr, was hired last April to pivot Dribbble into a marketplace. While the company is profitable under parent company Tiny, it’s still a small 20-person team and isn’t reliant on venture backing to serve its 7.5 to 10 million monthly unique visitors.

“Dribbble was something that really accelerated our business dramatically back in the day,” Kuznetsov told TechCrunch. Before Dribbble, there was no platform where designers could share their work wth others, he says. It helped designers receive feedback that came specifically from their peers and allowed newer designers to learn from those at the top of the industry.

Kuznetsov is now part of the latter group.

At Milkinside, Kuznetsov has worked with companies like Apple, Google, Amazon, Scandinavian Airlines, United Airlines, Honda, Mitsubishi, Mercedes-Benz, and other large companies in the Bay Area.

As a result, he likely didn’t feel that Dribbble would risk banning him for not abiding by the new terms.

Anastasakis essentially confirmed this to be true.

He told TechCrunch that Kuznetsov received 83 work inquiries since the new terms rolled out in March, and responded to 61. In each message, the site shows a warning that reminds users that contact details should not be shared before project payment. However, Kuznetsov shared his contact information in six messages, which would have displayed a stronger warning at that time.

Image Credits:Dribbble
Image Credits:Dribbble

The company then followed up with a warning email on July 22 about his repeated terms-of-service violations, which informed him he was risking permanent suspension.

Kuznetsov told us he didn’t see this email initially, but Dribbble says it tracked that the email was opened three times before his suspension.

“I believe that Dribbble — it was their goal to hurt me so I can spread that [news] so they can give a harsh lesson to everyone who tries [to break the rules],” Kuznetsov says.

Dribbble’s CEO Anastasakis confirmed as much to TechCrunch.

“There’s there’s really no conceivable way in which he did not realize that what he was doing risked permanent suspension of his accounts,” Anastasakis told us.

“I think that ultimately it was that he believed that we wouldn’t take action against a designer of his caliber,” he continued. “As a side note, I actually think that he’s done us a big favor as far as getting the word out about how seriously we take the terms.”

For Kuznetsov, or any designer who was banned for similar reasons, the only option to come back to Dribbble is by joining as an advertiser, which requires a minimum campaign budget of $1,500 per month for at least three months.

A new competitor to Dribbble emerges?

Kuznetsov has decided to forge his own path, saying that he’s hurt by Dribbble’s change.

“It’s not going to be a copycat of Dribbble,” he says of his pending startup. Instead, it will be a resource for designers that will also leverage AI.

While there has been a lot of backlash about AI models training on creatives’ work without compensation, Kuznetsov believes there’s a use case for the technology in terms of inspiration, creation, and design.

Image Credits:Gleb Kuznetsov

“It’s a big hole right now in the market…Everybody’s doing AI startups, but nobody’s really doing AI startups for designers,” Kuznetsov notes. “AI is something that really can elevate our ability to create, and make it on a much higher level of quality. It’s going to help us to not only earn more money and grow, but also create something we never even thought was possible to create without a specific skill set.”

Kuznetsov says he expects to have an MVP (minimum viable product) ready in three or four months.

However, he notes the goal is not to “kill” Dribbble, even though investors offered him money to do so.

“It’s not like that. I’m trying to do something good for the community because I’m a designer. So I know how painful it is to be a designer in this world,” says Kuznetsov.

“We need to be really smart about how we invest our time — how we give our best and give our life to other platforms. Diversification of that investment should be something that everyone should be thinking about,” he adds.

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